LONG ISLAND POOL LEAGUE
http://thepoolleague.com/
OFFICIAL
LEAGUE RULES
Game
 - All games will be 8-Ball.
- All rules common to the
     game of 8-Ball shall apply unless otherwise specified within these league
     rules.
- The team captains may
     agree to modify any of the “Supplementary Playing Rules” rules before the
     match begins. In the absence of any prior agreements between the captains,
     the league rules will take precedence.
 
Match
 - The match will consist of three sets of 5 singles
     games and one set of 3 doubles games.
- One player may play twice in each of the
     singles sets. The same player may not play twice in more than one singles
     set. Two players may play twice in the doubles set.
- A minimum of 4 players is necessary for a match
     with no penalty.
- A team may play with only three players but the
     last game of each singles set and the last game of the doubles set will be
     forfeited resulting in a five-point penalty.
- No team may play with less than three players
     (Automatic forfeit).
- The starting time of the match is 8:00PM. The
     match may be started with whatever players are available at that time.
- The home team will allow the visiting team to
     practice on the table between 7:45 & 8:00
     PM if time allows (if any of the visiting team players are there by 7:45. (Practice
     games are not free).
- At least two players from each team must be
     ready to start playing at 8:00PM. The Match MUST start by 8:15
 - These two players may
     play the first three singles games and the first doubles game while
     waiting for the rest of the team to arrive. The match must begin as
     soon as possible with the players available so that everyone may get home
     at a decent hour. As more players show up, they may be placed on the
     scoresheet to play a game.
- If a team has only 3 players by 8:45PM, the
     last game of the first singles set will be forfeited.
- If a team has only 2 players by 8:45PM, the
     entire match will be forfeited.
Note:  Any time a rostered player
shows up for a match, he/she may play any remaining games in the match, but may
not make up any previously forfeited games. Once the names are posted on the
scoresheet for a particular set of games, the captain of either team may make
changes to it as long as he/she makes the other team aware of those changes and
affords them the opportunity to change their own lineup accordingly. Any
changes made after the initial lineup will be open to view as they are made.
Any forfeited games will not be counted in the individual standings.
 
Points
·         
Each Singles game is worth one point. Each Doubles game is worth 2
points. The entire match consists of 21 points.
Protests & Disputes
 - In the event of a dispute over the rules, the
     game will continue and the dispute noted in the comments section of the
     sign-in sheet. It will be brought before the protest/rules committee who
     will make a final decision as to the outcome of the game.
- Poor sportsmanship and unethical conduct may be
     grounds for forfeiture of a game/match or expulsion from the league.
- Fighting will result in expulsion from the
     league for all teams involved; it is up to the team captain to maintain
     control of their players.
- The sponsors, teams and players in the league
     are participating at their own risk. The Long Island Pool League, its
     executives and assigns will not be held liable for any injuries, damages
     or misconduct resulting from playing in the league.
- The protest/rules committee will make a binding
     decision on any protests, disputes or anything not specifically addressed
     in these rules.
 
 
Equipment
 - The table surface should be level, cloth should
     be in good condition and the table should be adequately lit.
- A “bridge” must be made available for both
     teams. “Short Sticks” where necessary must be made available for both
     teams.
- The Cue Ball on the table at 7:45PM will be the
     cue ball used for the entire match. 
     During a match neither team will be allowed to change the cue ball
     at anytime except by nutual agreement of the team captains.
Note:      There are many factors that can affect the
environmental conditions of a match. There are some tables are 6 foot as well
as some that are 7 foot. There are red tables, blue tables, green tables, etc.
There is sometimes limited clearance, loud music and a host of other
distractions. It is the leagues position that every team that plays on a
particular table in a particular bar are subject to the same environmental
handicaps or distractions. 
 
 
Scoresheets, Standings & Statistics
 - The score sheets must be filled in legibly and
     signed by both captains. Please note that if you have 3 guys named Mike or
     Joe on your team, be sure to differentiate them on the scoresheet. Also,
     we have no idea who “Bubba” or “Doogie” might be unless you note it on the
     sign-in sheet.
- It is the responsibility of the Home team to
     supply a blank scoresheet at the beginning of each match
- It
     is the winning teams responsibility for texting a
     picture of the completed scoresheet at the conclusion of the match to
     (631) 944-2792 but both teams are responsible for saving a digital copy
     (pic) of the scoresheets until the end of the season. 
- If
     the winning team does not text a picture of the scoresheet by the Friday
     following the match they will be penalized 1 point from their total score.
     If they can not provide a copy of the scoresheet by that time and we have
     to get a copy of the scoresheet from the losing team, they will gain that forfeited
     point.
- Individual
     standings will be posted beginning with the 3rd or earlier week
     of the season. The individual standings may not reflect the current week’s
     match due to the delay in receiving score sheets. There will be awards for
     the top players in the league. If any scoresheet is missing for any
     week of the season, both of the teams that played the match will not be included
     in the individual standing and forfeit any awards that they might have
     received.
 Note: In this day and age at least one person on your team certainly has a
     smartphone. It takes literally 10 seconds to take a pic of the scoresheet
     and text it to me. If you want to insure that the individual stats for
     your team are counted, spend the 10 seconds, take a pic and send it (win or
     lose, both teams need to do it). If I'm missing even one sheet, your
     individual stats will not be counted.
Rosters
 - You must be at least 21 years old to participate in the league.
- Rosters must be submitted with the registration form at the
     beginning of each season. All player
     names must be printed legibly and nicknames noted where applicable.
- Whenever a new player signs the roster form, he/she will be
     automatically added to the roster of that team provided all of the
     following conditions have been met:
ü  He/she has not played with
any other team in the league.
ü  It is not the 8th
or later week of a 14 week season. 
ü  There are less than 10
players already on the roster. A player may be dropped from the roster at the
same time that one is added.
 - It is the teams' responsibility to keep track of the number of
     players on their own roster. When a player signs the roster form he/she is
     automatically added to that team’s roster. No team is allowed to have more
     than 10 active players on the roster at any time. If you add an 11th
     player without deleting one from the roster, the games that player plays
     will be forfeited.
- Remove a player from your roster simply by writing a note stating
     which player or players are being removed on the comments section located
     on the back of the scoresheet. This may be done at the same time a player
     is added to the roster.
- All players must print legibly and sign
     their name on the back of the white scoresheet each week they play. If a
     player does not sign the back of the scoresheet he/she runs the risk of
     losing all points for any games that he/she played (including doubles).
- Once a player plays a game for a particular team, he/she may not
     play on any other team in this league without express permission of the
     league.
- If there is a dispute as to a player’s
     eligibility on a team, make a note of it on the "comments"
     section of the scoresheet. The disputed player’s signature will be checked
     against the league records. If it is determined that a player was
     ineligible to play, any games that he/she played on the night in question
     will result in a forfeited. If there is a question as to whether the
     player that signed the roster is the same player that is playing in the
     match, ask for ID. Any player that refuses to show ID when asked will be
     regarded as an ineligible player and will forfeit all games played that
     night.  If the ineligible player(s)
     on the team brings the team’s total below three players in the match, the
     disputing team has the option to either take the points as stands at the
     end of the match or take the forfeit. 
Forfeits
 - In the event of a forfeit, the team that
     forfeits will receive no points for the match. Their opponents will
     receive their average for the season rounded off to the nearest whole
     number, or the difference between 21 points and the average of the games
     played by the team that they were supposed to play rounded off to the
     nearest whole number, or 11 points, whichever is higher.
     This average will be calculated on a weekly basis as the season progresses
     but will never be less than 11 points.
- In the event of a forfeit that is not made up,
     the team that forfeited will play their next match at the opponents bar
     (pending availability of an open table on the night of the match).
- Any team that forfeits twice without notifying
     the league or their opponents will be dropped from further league play. 
- Any team that forfeits three times, regardless
     of the reasons, will be dropped from further league play.
- Any rescheduled match MUST be
     coordinated through the league. We will verify the date and time of the
     rescheduled match with both team captains.
Note: Any team that forfeits twice during the season or forfeits their
last "away" match will also forfeit any trophies or awards that the
team or the players on the team may have been entitled to. They will
also forfeit their right to participate in the playoffs. In addition
to the above, their team or sponsor will have to pay a $25 forfeit fee before
being allowed to participate in any subsequent seasons.
Postponements/Make-Up Matches
The following are the guidelines to be
followed if it becomes necessary to postpone a match during the season. In all cases, it is the league that must be notified first
of the postponement.  No make-up matches can be played or
rescheduled after the last week of the regular season regardless of the rules
below. The rules below apply for the first time that a team finds it necessary
to postpone a match. Any subsequent postponements, regardless of the prior
notice given, will be treated in accordance with the rules governing "Less
than 24 Hour Notice". The team that is accepting the postponement must
supply the make-up dates on the night of the originally scheduled match. If
both teams can agree on a date that falls outside the prescribed windows below,
they may do so.
Less
than 24 Hour Notice:
The opposing team has
the option of supplying one date between the first Sunday immediately following
the postponed match and the 3rd Sunday following the postponed match
to make-up the match or accepts a forfeit. If they opt to accept a forfeit,
they will be awarded the forfeit points as outlined above and the team
requesting the postponement will get zero points.  
At
least 24 Hour Notice with no prior postponements:
The league will do it’s
best to coordinate a date to make up the postponed match. In the event that a
convenient date for both teams can’t be scheduled, the league may, at it’s option, declare a double forfeit and award each team 10
points for the postponed match. 
Irreconcilable Differences
On rare occasions, arguments can occur
during a match that can not be settled amicably. It is not leagues position to
force a team to continue a match when the end result may erupt in a fight
between the teams or any of the players on the teams. If a team feels that
their safety is in jeopardy, they may opt to leave the match at any time. The
league will, at its option, declare the match a double forfeit (in which case
both teams receive 10 points), or pro-rate the match based on the games that
were played (if a scoresheet is submitted to the league). If the league
determines that any team uses this rule to their own advantage, their games
will be forfeited and the team will be dropped from further league play.  If a player starts a fight, he/she will be
banned from the league indefinitely and his/her team runs the risk of the
entire team being banned.
Inclement Weather
It is the league’s position that your
safety is ultimately more important than playing a match on a particular night.
In the event of a Winter Storm Warning, Hurricane, Super Storm or any other
weather event that would make it dangerous to travel, we will cancel all
matches for that week and 
reschedule them to the end of the season. A notice of
cancellation will be posted on the league website and group texted/e-mailed to
all team captains by 6:00 PM on the day of the match.
SUPPLEMENTAL PLAYING RULES
Play
 - The balls are racked at the foot spot with the
     8-Ball in the center, a stripe in one rear corner and a solid in the other
     rear corner.
- Home team racks the first game. Visiting team
     racks the second game. The rack for each game alternates till the end of
     the match. 
- A player must either pocket a ball other than
     the cue ball or drive two or more balls to the rails for a legal break. Penalty: The opposing player has the option
     to play the table as it stands or have the balls re-racked and break the
     rack. 
- If on the break, a player pockets the 8-Ball
     without committing a foul, he/she wins the game. 
- If on the break, a player pockets the 8-Ball
     and fouls, he/she loses the game.
- Choice of group is not established on
     the break, regardless of which group or how many of which group of balls
     are pocketed. A player who pockets any ball on the break (other
     than the cue or 8-Ball) may continue to shoot. 
- Choice of group is established only when a
     player legally pockets a called ball after the break.
- Ball and pocket must be called on all shots
     after the break, whether or not choice has been established.
- You must strike one of your own type balls
     first for a legal combination shot.
- Before choice is established, a player may use any
     combination, including the 8-Ball as long as the 8-Ball is not the first
     ball struck (by the cue ball) in the combination.
- The 8-Ball may be used in any combination shot
     as long as you strike one of your own group of
     balls first.
- No coaching is allowed during the execution of the shot and under no circumstances
     may any person other than the player himself or his partner in a doubles
     game be within 3 feet of the perimeter of the table during the execution of a shot.
- Double-Kisses are legal shots as long as the
     object ball drops in the pocket that was called.
 
Coaching
 - Per a
     vote during the Captain’s meeting on 1/29/20 there will be no coaching at
     all and no “time-outs” during a game.
 While his/her opponent is shooting, a player may talk to or discuss
     anything about the game quietly with any of his/her team members away from
     the table and so as not to distract the player that is shooting. Once your
     opponent has completed his/her turn at the table, you are to end all
     conversations and approach the table to take your turn to shoot.
- The 1st
     violation of this rule during a match will result in a warning. The 2nd
     one during a match will be considered a foul.
 (for the penalty above and elsewhere…a match is
     considered the entire 18 games of play. A game is one individual game)
- During
     the playoffs, absolutely no coaching or “time-outs” are allowed with the
     exception of one’s doubles partner.
- Team
     captains may modify the coaching  rule by mutual agreement prior to
     the start of the match.
 
 
 
The 8-Ball
 - After legally pocketing
     his entire group of balls, a player must then call & pocket the 8-Ball
     in a pocket of the player’s choice.
- The 8-Ball must be hit
     first but does not have to go into the called pocket cleanly. (After being
     struck by the cue ball the 8-Ball may strike any combination of rails or
     opponents balls before dropping into the called pocket.)
- If a player pockets the
     8-Ball before pocketing all of his/her group of balls or if he/she pockets
     the 8-Ball in a pocket other than the one that was called, he/she loses
     the game.
- If, during your turn at
     shooting, you sink the last of your group of balls, you must hit the
     8-Ball first. Penalty: Loss of Game
- If, on beginning your
     turn to shoot, the 8-Ball is all that is left for you to shoot at and you
     have a "clear shot", you must hit the 8-Ball before
     hitting any other ball. Penalty: Loss of Game.
- If, on beginning your
     turn to shoot, the 8-Ball is all that is left for you to shoot at and you
     do not have a "clear shot", you must hit the 8-Ball before
     hitting any other ball. Penalty: Ball-in-Hand (cue ball
     anywhere on the table) for your opponent.
·        
Clear Shot Definition: A player will be considered
to have a "clear shot" when it is physically possible for the player
to strike the center of the 8-ball with the cue ball without having to use any
rails or use any "english" on the cue ball.
·        
Note: A player is considered to have a "clear
shot" unless he/she notifies his/her opponent before attempting to execute
the shot. If there is any dispute as to whether or not a "clear shot"
as defined above is available to a player, the dispute must be resolved before
the shot is attempted.
 - If your opponent has only the 8-Ball left to
     shoot at you must make a legal shot (any shot that does not constitute a
     foul): Penalty - Ball-behind-Headstring for the opponent unless specified
     otherwise below under “Fouls”.
- If you commit a foul and as a result of that
     foul your opponent is left with only the 8-Ball left to shoot at(i.e. you pocket his last ball and foul in the
     process), your opponent will be awarded Ball-in-Hand.
- When shooting the 8-Ball, a player need only
     touch the 8-Ball with the cue ball to constitute a legal shot (unless the
     player does not have a ‘clear shot’ as described above). Neither the cue ball or the 8-Ball has to be driven to
     a rail.
- If a player commits a foul as listed below while
     shooting the 8-Ball (with the above exceptions): Penalty – Loss of game
 Fouls
Whenever both teams opt to play by the
Ball-In-Hand Rules, the penalty for all fouls listed below is Ball-In-Hand for
their opponent.
 - Pocketing the cue ball.
- Shooting while and ball
     is spinning or in motion.
- Knock any ball other
     than the cue ball off the table. (Opponent has the option of spotting the
     ball at the foot spot or having the ball removed from play.)
 - Knock
     the cue ball off the table. Opponent gets “Ball-in-Hand”
- The cue tip remains in contact with the cue
     ball after it strikes an object ball or strikes the cue ball more than
     once.
- The cue stick makes contact with the cue ball after the cue ball
     has hit any ball or a rail. Opponent gets “Ball-in-Hand”
- Hitting any ball other than the player’s group of balls first.
 - One of the players group of balls is not pocketed or driven to a rail
     after the initial contact between the cue ball and any of the players
     object balls. If the object ball is frozen
     to a rail it, the cue ball or one of the player’s other object
     balls must be driven to a different rail unless the cue ball strikes a
     different rail before contacting the object ball.
 - Displacing any ball by other than a legal shot.
     
(Opponent
has the option of leaving the displaced ball where it lies or move it back to
its original position.)
 - Jumping over any ball, before striking an
     object ball. 
Note: If a
player commits any foul, he
loses his turn and his/her opponent has the option of having the player that
committed the foul to shoot again. 
On any penalty where the opponent is awarded Ball-behind-Headstring or
Ball-in-Hand, he/she has the option of leaving the cue ball where it lies.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Consecutive Foul Penalties
 - During any singles or
     doubles game each player/team has the option to invoke the “Consecutive
     Foul” rule on his/her opponent only one time per game.
- In order to invoke the
     rule the player must notify his/her opponent that the foul that was just
     committed AND is being counted
     towards the “Consecutive Foul” rule. If the player that committed the foul
     is not notified that it is being counted, any foul (consecutive or
     otherwise) that the player commits after that can only be counted as the
     first foul. 
- The player that
     committed the foul can be made to shoot again.
- Any of a players
     teammates can alert the player that a foul was committed but only the
     player (or his partner in doubles) can invoke the “Consecutive Foul” rule
     by notifying his/her opponent that they are doing so.
- The following penalties
     apply only to consecutive fouls being
     counted unless specifically stated otherwise in this rules
     supplement: 
ü    
1st
foul - loss of turn. 
ü    
2nd
consecutive foul - opponent gets Ball-behind-Headstring. 
ü    
3rd
consecutive foul - opponent gets Ball-in-Hand.
ü    
4th
consecutive foul - loss of game.
Spotting Balls
 - After a scratch shot an object ball must be
     completely in front of the headstring to be eligible for a legal shot. (No
     part of the ball may touch the Headstring line.)
- After a scratch shot the cue ball may be placed
     anywhere behind the headstring such that the base of the cue ball (the
     point where the cue ball touches the table) is behind the headstring.
- If, after a scratch, none of the players’ group
     of balls is eligible for a legal shot, the player has the option of
     executing a bank shot or having one of his group
     of balls spotted. If there is more than one ineligible ball, the only one
     that may be spotted is the one that is closest to the cushion behind the
     footstring.
- Whenever an object ball
     is to be spotted, it will be spotted on the long string as close to the
     foot spot as possible and shall be frozen to any interfering ball.
Possession of Table
·        
If a “called”
ball (including the Eight Ball) falls into a “called” pocket prior to the
“execution” of a shot by the players opponent, the original “called” shot
counts and that player will continue his turn of play.
·        
If any ball (other than a
“called” ball) falls into a pocket at any time without any obvious external
stimuli by a player or team member, the ball will remain in the pocket and
there is no foul charged to either player.
·        
If any ball
falls into a pocket as a result of obvious external stimuli by a player
or team member, that player loses his/her turn and is charged with a foul.
 - Given the above, “Possession of Table” is only
     important when the Eight Ball is hanging precariously close to a pocket
     that was not “called”.
ü  If the Eight Ball falls into
a pocket that was not called, the player that has possession of the table at
that time, loses the game.
ü  A player takes possession of
the table when that player touches the table (or anything on the table) or
1minute elapses from the time that either team captain decides to actually
track the time.
ü  The players have the option
through mutual agreement to reposition the eight ball so that it will not
accidentally fall into the pocket if they so desire. Once they agree, if the
eight ball drops before they have a chance to reposition it, a replacement
eight ball will be used to replace the one that dropped.
 
SPECIAL
RULES/NOTES
 - The registration fee that is paid to the League
     entitles a team to an equal number of scheduled home and away matches
     during the regular season. The registration fee does not include
     playoff matches. Scheduling of playoff matches is solely at the discretion
     of the league. 
- While the League does its best to minimize the
     number of forfeited or postponed matches, it can not be held responsible
     for them. 
- Any Double Elimination Tournament Finals that
     are scheduled will be held at a location of the League’s choice when time
     and scheduling permits. 
- The final match(es) of
     the playoffs will be held at a location of the leagues choice.
- Note that for any of the finals playoff matches
     that would normally be held at a neutral bar, if any of those teams are
     based out of The Pool House, the league will schedule their finals
     match(es) at somewhere other than The Pool House.
- All Sunday matches will begin at 6:00 PM
 - To be eligible to play in the playoffs, a
     player must have played at least one game in each of 7 different weeks in
     a 14 week season season (5 different weeks in a 10 week season).
     Eligibility requirements will be adjusted accordingly for forfeits.
 - Note:
     the 7 game minimum rule does not apply to any
     player who has been a member of a particular team for the last two seasons
     that they participated in as long as they haven't played with any other team
     during that timeframe.
- In order to be eligible for any awards, a
     player must be on the roster and have played the minimum number of singles
     games required for the season. (an average of 1.75 singles games for each
     week of play, excluding forfeits and an average of 1.75 games per week for
     the remainder of the season if the player has reached the minimum number
     of games before the end of the season)
- To be eligible for an award if your team
     finishes in first place, you must have played at least 25 regular season
     singles games and must play an average of 1.5 singles per playoff match
     (for a 14 week season).
- If a player is eligible for an individual
     award, the scoresheets for all matches that his/her team played during the
     regular season must be submitted to the league or the player may forfeit
     his/her eligibility for the award. Each team is responsible for retaining
     a copy of the scoresheet for each of the matches played during the regular
     season.
- When it becomes necessary to postpone a match,
     the team postponing the match must notify the league as soon as possible.
     In the event that a postponed match is not made-up, the League
     Rules/Protest Committee will decide how the points for the match between
     the two teams will be allocated. Depending on the circumstances of the
     postponement and the effort by the two teams to make-up the match, the
     Committee may at its option award the team that requested the
     postponement, the remainder of the normal match points after awarding the
     team that suffered the postponement the greater of their seasonal average
     or 11 points.
- One player may play twice in only one of the
     singles sets. No player may play twice in more than one singles set. Two
     players may play twice in the doubles set. If a team places a player on
     the scoresheet who shouldn’t be able to play in a particular set, it is
     the responsibility of the opposing team to alert them and have that player
     replaced with a player who is eligible to play in that set.  If nothing is said and the player starts
     the game, the game will count towards the team points but will not be
     included in the individual standings for the ineligible player.
- Playing out of turn – If a player other than
     the player listed on the scoresheet begins playing a game, either team may
     stop the match as soon as the error is discovered and restart the game
     with the correct players except that if the error is not discovered until
     after both players have completed a turn at the table, the game will be
     played to conclusion and the scoresheet corrected to show the names of the
     players that did play. Once the game is finished, the outcome of the game
     stands and may not be replayed. 
- Doubles rotation – The order in which the
     players names are placed on the scoresheet for a doubles game are the
     order in which the players must shoot, but that order may be switched
     (once) at either teams discretion before the rack is broken.
- Owners/Bartenders/League Operators as players –
     An owner, bartender or league operator who is confined to their home bar
     may play on up to two teams from that bar with prior consent from
     the league. He/she may only play the home games during the regular
     season. At the end of the regular season, that player must choose which of
     the two teams they will be playing on during the playoffs and may not play
     in any playoff games on the other (unchosen) team.
- Breaking apart your cue stick before the end of
     a game is considered unsportsmanlike conduct. If you break apart your cue
     before the end of a game, the game is conceded to your opponent and your
     opponent does not have to continue shooting. 
- During playoffs and for the first week of the
     season, all start times (and grace periods) are extended by 15 minutes.
- The league reserves the right to modify any and
     all rules at any time during the season.
 
Communications
A lot has changed since this league first started more than 20 years
ago. I do remember people complaining that they didn't have a quarter to call
in their scores from the pay phone in the bar. There is a website where the
scores, stats and info are posted weekly. There is also a Facebook page (Long
Island Pool League) where you can post about your matches, discuss rules,
whatever. We will do our very best to keep you updated on what's going on with
the league and I implore all of you to use Facebook to post questions,
comments, criticisms (or just plain anything that's going on in relation to the
league).  
 
If
you have a problem during the match, please call
Laura at (516) 213-4482,  (631) 921-5582 or Kim at (516)
233-5563
 
The web-site for the league is thepoolleague.com
and E-Mail: john@thepoolleague.com